Home » How To Convince Zora In Outer Worlds: A Guide

How To Convince Zora In Outer Worlds: A Guide

The Outer Worlds: A Complete Guide To The Canid'S Cradle Side Quest

How to convince Zora to work with Sanjar?

Okay, let’s figure out how to get Sanjar to work with Zora. He’s a tough one, but you can do this!

Sanjar might be hesitant at first. Try reminding him about his employee review during the Radio Free Monarch quest. He needs a partner who sees the bigger picture, and Zora is exactly that. Suggest Zora as a team player, and Sanjar will likely agree to talk. But he’s going to want to see her employee report first.

Here’s the key: Sanjar values performance and results. Zora, on the other hand, is all about the bigger picture, the overall strategy. She’s a visionary, the kind of leader who can see the long-term consequences of actions. This is something Sanjar lacks, and you need to highlight this to him. He might not be willing to work with anyone who isn’t a proven performer, so you need to emphasize Zora’s impressive track record.

To convince him, consider these points:

Highlight Zora’s successes: Talk about her accomplishments, both big and small. This will demonstrate her capabilities and build trust with Sanjar.
Emphasize her leadership qualities: Sanjar will be impressed by Zora’s ability to lead and inspire others.
Show how her vision aligns with Sanjar’s goals: Even though they have different styles, their goals might actually be quite similar. Explain how Zora’s big-picture approach can help Sanjar achieve his objectives more efficiently.
Be patient and understanding: Sanjar might need time to come around. Be persistent but avoid being pushy.

Remember, Sanjar is a pragmatic and results-oriented leader. To convince him, you need to show him that Zora can deliver the results he needs. By highlighting her strengths and showcasing how she can contribute to his success, you’ll be well on your way to getting them to work together.

How do you get Zora to negotiate in outer worlds?

After you help Zora confront Graham, you can talk to her again. To convince her to negotiate with Sanjar, use Persuade or Intelligence. You’ll need to have a high enough skill level in one of these areas. If you succeed, Zora will agree to negotiate and you’ll be able to move on with the story.

If you’re struggling to convince Zora, here are a few things to keep in mind:

Build a Relationship: Zora is a strong and independent woman who’s been through a lot. Before you try to persuade her, try building a rapport with her. This can help her feel more comfortable with you and more likely to listen to what you have to say.
Understand Her Perspective: Zora is deeply hurt by what Graham has done. She feels betrayed and angry. Before you try to convince her to negotiate, take the time to understand her perspective. This will help you tailor your arguments to her needs and concerns.
Focus on the Benefits: Emphasize the benefits of negotiating with Sanjar. Explain how it could lead to a better outcome for everyone involved, including Zora.

Remember, persuading Zora to negotiate with Sanjar is a challenging task. You’ll need to use your skills wisely and be prepared to make a strong case. But with a little patience and understanding, you can help Zora find a way to move forward.

How to get Zora to overthrow Graham?

You can help Zora overthrow Graham by siding with her when asked. If you’ve completed previous missions for the Iconoclasts and agreed with Zora during those missions, she’ll approach you and ask you to help her take down Graham.

This is a pivotal moment in the game. It’s important to understand what’s at stake and why Zora wants to overthrow Graham. Graham, the leader of the Queen’s Guard, has been enforcing strict laws and controlling the flow of information in the city of Queen’s Gardens. Zora, who’s a fierce and independent leader of the Iconoclasts, believes Graham’s rule is oppressive and wants to liberate the people.

By siding with Zora, you’ll be joining a revolution to overthrow Graham’s regime and establish a new order. But be warned, this is a risky move. If you fail to overthrow Graham, the consequences could be dire. The Queen’s Guard might retaliate against you, and the city might face further chaos. Think carefully about your decision. Are you willing to risk everything to fight for Zora’s cause?

How to make Zora leader in Outer Worlds?

To make Zora leader, you’ll need to help her out a few times before you reach Canid’s Cradle. After helping her, Zora will give you a quest after you speak with Sanjar about negotiating. This quest will require you to gather supplies and information, and it will set you on the path to helping Zora become the leader of the Spacer’s Choice facility.

Zora has a vision for Spacer’s Choice, one where workers are treated fairly and have a chance to earn a decent living. She also believes in working with the Board to find solutions to the problems facing the facility. To help Zora become leader, you’ll need to prove your loyalty to her and her vision. You’ll also need to be willing to take on some tough challenges, like gathering the resources needed to make Spacer’s Choice a success.

But it’s not just about following Zora’s orders. You’ll also need to be creative and think for yourself. Zora values people who can think outside the box and come up with innovative solutions to problems. So don’t be afraid to share your ideas with her and the other workers at Spacer’s Choice.

By helping Zora achieve her goals, you’ll not only be helping her become leader but also shaping the future of Spacer’s Choice. And who knows, you might even find yourself playing a key role in the fight for workers’ rights throughout the Halcyon Colony.

Who to side with Sanjar or Graham?

You’re faced with a tough decision in the game: do you side with Sanjar of the MSI or Graham and Zora of the Iconoclasts? Giving the module to Sanjar will align you with the more corporate-minded MSI, while giving it to Graham or Zora will put you on the side of the rebellious Iconoclasts.

But how do you choose? It depends on what kind of player you are and what you value in the game.

Do you prefer order and stability? If so, Sanjar might be the better choice. The MSI is focused on maintaining control and ensuring things run smoothly. They believe in a structured approach to solving problems, and they’re not afraid to use their resources to get what they want.

Do you prefer freedom and change? If so, Graham and Zora might be more appealing. The Iconoclasts are a group of rebels who are constantly pushing boundaries. They believe in challenging the status quo and fighting for what they think is right.

Ultimately, the choice is yours. There’s no right or wrong answer, and each path comes with its own unique rewards and consequences.

Here’s a breakdown of some key considerations:

Sanjar:
Strengths: Stability, resources, access to information
Weaknesses: Authoritarian, bureaucratic, might limit your freedom
Graham/Zora:
Strengths: Rebellious, independent, fight for what they believe in
Weaknesses: Chaotic, unpredictable, might put you in dangerous situations

Think carefully about your playstyle and what you’re looking for in the game. Whichever side you choose, be prepared for the consequences of your actions.

Is it better to ally with MSI or the Iconoclasts?

It’s great that you’re thinking about the best way to play the game! Ultimately, the best outcome is to have both the MSI and Iconoclasts working together. But if you find yourself leaning one way or the other, you can definitely get some great benefits by siding with one faction. If you side with one faction, you’ll get their help during the final mission. But if you can manage to get them to work together, they’ll both help you out!

Let’s break down some of the pros and cons of each faction. The MSI is more focused on a technological approach to solving problems and is generally a good choice for players who like a tactical approach. The Iconoclasts are more about faith and spiritual power. They tend to attract players who want to use a more aggressive and direct approach.

Ultimately, the best way to decide who to side with depends on your play style and what you want to achieve in the game. MSI will give you more of an edge on the technological side of things, but Iconoclasts will provide powerful spiritual support. Both factions have their strengths and weaknesses, so choose wisely!

How do I talk to Zora?

You’ll find Zora near the edge of the waterfall in King Zora’s chamber. Just walk along the path, take the first left, and go through the entrance on the left. You’ll see Zora right there, and you can talk to them. They might offer to play a diving game with you for 20 rupees. Don’t worry, though, you’ll get your rupees back if you play.

This Zora is a friendly and helpful character who can give you some valuable information. They’re a good source for learning about the Zora Domain, its history, and the current events happening there. You can ask them about the Zora people and their culture, the Zora princess, and the legendary Zora warrior Sidon. They can also give you advice on how to navigate the area and how to best prepare for the challenges ahead. So make sure to talk to them when you get the chance. They’re a great resource and a valuable ally in your journey.

See more here: How Do You Get Zora To Negotiate In Outer Worlds? | How To Convince Zora Outer Worlds

Where do Zora and Sanjar meet?

You’ll find Zora and Sanjar at the OSI Church just outside Stellar Bay’s southern gate. They’re working to establish peace between the MSI and the Iconoclasts, and they need your help. It’s a tough job, but you can help them broker peace and bring stability to the region.

The OSI Church is a prominent landmark in Stellar Bay and is easily recognizable by its towering spires and distinctive architecture. It is a place of worship for the Outer Worlds’ equivalent of a church, and its location outside the city’s main gate is a strategic one. It signifies a neutral ground where both the MSI and the Iconoclasts can meet without fear of attack.

The OSI Church is a significant location in The Outer Worlds because it represents a potential bridge between the warring factions. By meeting at the OSI Church, Zora and Sanjar are demonstrating their willingness to find common ground and work towards a peaceful solution. The location itself symbolizes the hope for a better future for Stellar Bay and the Halcyon colony as a whole. The OSI Church is a place where people can come together, find solace, and reflect on their beliefs. It is a place where hope can blossom and where peace can be achieved.

How do you convince Zora to join forces with Sanjar?

Okay, let’s talk about how to get Zora on board with Sanjar.

First, you need to finish the main quest with her. Once that’s done, head over to Zora and ask her to join forces with Sanjar. She might be a little hesitant at first, but don’t worry! This is where your Persuade or Inspiration skills come in handy.

If you’re a bit light on Persuade, don’t fret. Bring Pavarti and Felix along as your followers. They’ll help sway Zora. You see, they’re both pretty persuasive themselves and having them around will boost your chances of getting Zora on board.

Once you’ve talked with Zora, she’ll agree to meet you south of Stellar Bay.

Here’s the breakdown of why Zora might be hesitant and how to get her to join forces with Sanjar:

Zora’s History: Zora has a complex past. She’s been through a lot, and she’s fiercely independent. She might not be immediately convinced of Sanjar’s motives or the need to work together.

The Importance of Trust: Zora is a cautious individual who values trust. Before she’ll join forces with Sanjar, she’ll need to feel that he’s someone she can rely on. She’ll want to be convinced that Sanjar shares her goals and won’t betray her.

The Role of Your Persuasion: You’ll need to demonstrate your own understanding of Zora’s concerns and connect her to Sanjar’s vision. This is where Persuade and Inspiration come into play. You’ll need to paint a clear picture of how their combined forces can achieve something greater than they could achieve alone.

The Power of Companions: Pavarti and Felix can play a vital role in building trust. Their individual strengths and experiences can connect with Zora on a personal level and show her that there’s a shared purpose at play. They can offer a different perspective and solidify the idea that Sanjar’s cause is worthy.

How do you convince Zora to go to stellar Bay?

Let’s get Zora to Stellar Bay, shall we? If you’re a bit low on Persuade, no worries! Bring Pavarti and Felix along. They’ll help sway her.

Zora, being a reasonable soul, agrees to meet you south of Stellar Bay. Head to the ruins fast travel point and make your way to the summit. You’ll find a church there, and it’s the perfect spot for a little chat. Stand between the two leaders – Zora and the other – and talk to them one at a time.

Now, let’s talk about how to make this meeting go smoothly. Remember, Zora is a strong and independent leader. She values her people and their well-being above all else. This means you’ll need to show her that going to Stellar Bay is in their best interest.

Here’s a tip: Focus on the benefits Stellar Bay offers. Talk about the potential for trade, resources, and even cultural exchange. Emphasize how these advantages could improve the lives of her people.

It’s also important to acknowledge any concerns Zora might have. Perhaps she’s worried about her people’s safety or about losing their independence. Listen carefully to her concerns and address them directly. Show her you understand her perspective and that you’re willing to work with her to find a solution.

Finally, don’t be afraid to be persuasive. Use your Persuade skills to their full potential. Explain how going to Stellar Bay is the best option for her people and how it can lead to a brighter future for all.

Remember, Zora is a strong leader, but she’s also a pragmatic one. With a bit of patience and understanding, you can convince her to visit Stellar Bay and see the opportunities it holds.

How do you get Zora in Cascadia?

You want to get Zora in charge of the Iconoclasts in Cascadia, right? It’s a bit of a journey, but here’s the breakdown:

First, you need to prove Zora’s past work to Sanjar. You can do this by reading a terminal in Cascadia. Once Sanjar sees that Zora has the experience, he’ll be happy to work with her. But Zora needs to be in charge of the Iconoclasts to make any decisions.

So, how do you put Zora in charge? Well, you have to help her before you reach Canid’s Cradle. This means supporting her during some of the early missions and proving yourself to be a reliable ally. Once you’ve done that, you’ll need to help her even more. This means being her champion and advocate, working with her to accomplish her goals and build trust. Sanjar will recognize this and give Zora the authority she needs.

Think of it like this: Zora is like a leader who needs the right team behind her. You’re that team. By helping her before Canid’s Cradle, you’re showing your support and commitment to her cause. And by continuing to work with her, you’re building a foundation of trust that will lead to her being in charge of the Iconoclasts.

It’s a bit like a game of trust and loyalty. The more you show your support for Zora and her goals, the more likely she is to gain the trust and respect of the Iconoclasts and ultimately take control. Think of it as building a bridge between you and Zora, and the Iconoclasts.

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How To Convince Zora In Outer Worlds: A Guide

Alright, so you want to know how to convince Zora in *The Outer Worlds* to join your cause, right? She’s a tough one, but trust me, it’s totally doable. Let’s break it down.

First Things First:Zora is a companion who can be found on the ship, The Unreliable. She’s a skilled engineer and a powerful combatant. But she’s also deeply distrustful of authority and power because of her experiences with the Board, the ruling body in Halcyon.

The Key to Convincing Zora:Understanding her past and her motivations. Zora wants justice and equality. She wants to make a difference in the world, not just for herself but for everyone. So, how do you convince her to join your cause?

Here’s the breakdown:

1. Be Honest and Transparent: Zora can sniff out a lie from a mile away. Be upfront about your goals and your intentions. Don’t try to sugarcoat things.
2. Appeal to Her Sense of Justice: Talk about how your cause aligns with her beliefs. Explain how you’re working to combat the injustices she’s witnessed.
3. Show, Don’t Tell: Actions speak louder than words. Help Zora out when she needs it. Take on missions that directly address her concerns. This will show her that you’re serious about making a difference.
4. Be Patient and Persistent: Zora is a tough nut to crack. Don’t expect her to jump on board immediately. Give her time to see your character and your motives.

Let’s dive into some specific strategies:

Early on, you’ll have the chance to convince Zora to join you on the ship, The Unreliable. During this conversation, you’ll need to demonstrate that you are a capable leader and that you share her values. You will get several opportunities to do so during conversation.

Here are some specific dialogue options you can choose to increase your chances of convincing Zora:

“What do you think? I’m not sure I trust this guy, but I’m willing to give him a chance.” This response shows Zora that you are willing to be cautious, but also that you are open to new ideas. It also indicates that you are willing to listen to her perspective.
“If you’re in, I’m in.” This response shows Zora that you are willing to work together. This option demonstrates that you value her opinion and that you are willing to put your faith in her.
“We can help the people of this colony. We can do good.” This response appeals to Zora’s sense of justice and her desire to help others. It demonstrates that you share her values and that you are committed to making a difference.

Throughout the game, there will be opportunities to further cement Zora’s belief that you are a worthy companion. Some of these opportunities include:

Completing missions that address the injustices Zora has witnessed. This will show her that you are serious about making a difference.

Engaging with Zora’s personal quests, which will give you a chance to learn more about her and her history. It also demonstrates that you care about her personally.

Taking the time to listen to Zora’s concerns and perspectives. This shows her that you value her opinions and that you are willing to work together.

Tips for Convincing Zora:

Align your choices with Zora’s values: Zora is a righteous and determined person who believes in equality and justice.

Make sure your choices are consistent with your ideals. If you’re trying to get Zora on board with your side, you need to walk the walk, not just talk the talk.

If you’re constantly making choices that run contrary to what she believes, you’ll only be pushing her further away.

You can tell Zora to leave your ship if you don’t like her. You can also find another companion to fill her role, but keep in mind, that once you get her to join your side, she will help you navigate the complexities of the galaxy.

FAQs:

What if Zora doesn’t join me?

Don’t worry, there are other companions you can recruit in *The Outer Worlds*. However, Zora is a powerful and valuable asset.

How do I know if Zora approves of my decisions?

Pay attention to her reactions during conversations and cutscenes. She’ll often give you feedback on your actions.

What are some of Zora’s best skills?

Zora is an excellent engineer and a formidable fighter. She has strong skills in hacking, technology, and combat.

Can I romance Zora?

Nope, Zora is not a romance option.

Is there a best way to get Zora to join you?

Not necessarily. It depends on your playstyle and the choices you make throughout the game. But the best way to convince Zora is to be honest, compassionate, and show her that you’re fighting for a better future for everyone.

Canid’s Cradle side quest decision walkthrough

Retrieve Zora’s review data from Rizzo’s in Cascadia, and take it to Sanjar. Talk to Zora in Amber Heights and choose “I was thinking you and Sanjar could join forces.” Polygon

The Outer Worlds: A Complete Guide To The Canid’s Cradle

To put Zora in charge, the player has to have helped Zora before Canid’s Cradle. They then must help her some more. Helping her more means, after speaking to The Gamer

Canid’s Cradle Walkthrough – All 4 Outcomes & Endings (The

In this video you will see all four endings to the Canid’s Cradle quest in The Outer Worlds. 1:34 – Side with MSI by giving targeting module to Sanjar …more. YouTube

So confused, Zora won’t negotiate! I got Sanjar to agree … – Reddit

If you follow the story in that part of the game, Zora is pissed off that the Noys were even sent to the printers in the first place. Graham was the one who sent them reddit.com

Canid’s Cradle – Faction Quests – Walkthrough | The

She’s still sore about the whole Carlotta thing, but you can convince Zora to give it a shot by passing an [Inspiration 55], [Persuade 55], [Intelligence] or [Perception] check. Given how bellicose Zora has been, it’s rather Gamer Guides

The Outer Worlds Canid’s Cradle Quest Guide – VG247

Suggest Zora as a suitable partner and he’ll agree to talk if she leads the Iconoclasts – but only if he can see her employee report first. To grab this info head down to Cascadia in the south of… VG247

Canid’s Cradle | The Outer Worlds Wiki | Fandom

Convince MSI and the Iconoclasts to Negotiate: There’s a chance for peace between MSI and the Iconoclasts, but you’ll need to convince their leadership to go along with it. The Outer Worlds Wiki

Canid’s Cradle | The Outer Worlds Wiki

Talk to Zora, who is not thrilled about what happened. Tell her that her and Sanjar should negotiate. You’ll need Persuade (55) or you can use intelligence and fextralife.com

The Outer Worlds Zora Blackwood Quest Guide – Yekbot

Tell him to call it a truck and ask him to work with Zora. He’ll ask for her review which you’ll export from Cascadia. Give him her review seeing which he will be impressed by her Yekbot

The Outer Worlds Canid’s Cradle Quest Guide – SegmentNext

For the following action, you will require Persuade (55): you must convince Zora to negotiate with Sanjar and reach an understanding. She’ll capitulate and SegmentNext

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Link to this article: how to convince zora outer worlds.

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Canid’S Cradle – Faction Quests – Walkthrough | The Outer Worlds | Gamer Guides®
Canid'S Cradle: Whom To Give Module | Side Quest | The Outer Worlds -  Youtube
Canid’S Cradle: Whom To Give Module | Side Quest | The Outer Worlds – Youtube
Canid'S Cradle | The Outer Worlds Wiki
Canid’S Cradle | The Outer Worlds Wiki
The Outer Worlds Canid'S Cradle Quest Guide
The Outer Worlds Canid’S Cradle Quest Guide
The Outer Worlds
The Outer Worlds “Radio Free Monarch” Quest Guide – How To Clear The Airwaves | Vg247
My Thoughts On Zora Blackwood : R/Theouterworlds
My Thoughts On Zora Blackwood : R/Theouterworlds
The Outer Worlds – Canid'S Cradle - Nightlygamingbinge
The Outer Worlds – Canid’S Cradle – Nightlygamingbinge
The Outer Worlds: A Complete Guide To The Canid'S Cradle Side Quest
The Outer Worlds: A Complete Guide To The Canid’S Cradle Side Quest
The Outer Worlds Choices And Consequences Guide
The Outer Worlds Choices And Consequences Guide
Bolt With His Name - Faction Quests - Walkthrough | The Outer Worlds |  Gamer Guides®
Bolt With His Name – Faction Quests – Walkthrough | The Outer Worlds | Gamer Guides®
Brave New World - The Outer Worlds - Eip Gaming
Brave New World – The Outer Worlds – Eip Gaming
The Outer Worlds – Canid'S Cradle Walkthrough - Neoseeker
The Outer Worlds – Canid’S Cradle Walkthrough – Neoseeker
The Outer Worlds: Canid'S Cradle Walkthrough
The Outer Worlds: Canid’S Cradle Walkthrough
Give The Targeting Module To Msi Or Iconoclasts In The Outer Worlds? |  Shacknews
Give The Targeting Module To Msi Or Iconoclasts In The Outer Worlds? | Shacknews

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