Does entering the battlefield with counters count as putting counters on?
Think of it this way: Imagine you’re playing a card game where you have to collect tokens to win. You can collect tokens by drawing cards, playing certain cards, or by having certain cards in play. Similarly, in Magic, counters can be placed on a permanent (like a creature or artifact) by playing certain cards, by using certain abilities, or by having certain permanents in play. In any case, the counters are being put on the permanent.
Let’s take a look at some examples:
“Put a +1/+1 counter on target creature.” This means that you can add a +1/+1 counter to a creature that’s already on the battlefield.
“Creatures you control enter the battlefield with a +1/+1 counter on them.” This means that creatures you control will have a +1/+1 counter on them as soon as they come onto the battlefield.
“Whenever a creature enters the battlefield under your control, put a +1/+1 counter on it.” This means that every time a creature comes onto the battlefield under your control, it’ll get a +1/+1 counter placed on it.
So, as you can see, counters are put on permanents in a number of different ways. But no matter how they get there, the counters are still considered to be “put on” the permanent.
What counts as entering the Battlefield?
“Enters the battlefield” or ETB for short, refers to the moment a permanent is put onto the battlefield. Think of it as a permanent’s arrival in the game.
Let’s break it down:
Permanent: This includes creatures, enchantments, artifacts, lands, and planeswalkers. Basically, anything that stays on the battlefield until it’s destroyed or otherwise removed.
Battlefield: This is where the game happens! It’s where your creatures fight, your spells take effect, and everything comes to life.
So, when a permanent “enters the battlefield,” it’s like that permanent is being brought into the game for the first time.
Let’s get into more details on how this “entering the battlefield” thing works. Here are a couple of things to keep in mind:
When it Happens: A permanent “enters the battlefield” at the exact moment it’s put onto the battlefield. This could be from playing it from your hand, bringing it back from the graveyard, or even moving it from one zone to another.
The ETB Trigger: Many cards have abilities that trigger when a permanent “enters the battlefield.” These are called ETB triggers and can do things like create tokens, give you life, or deal damage. For example, a card might say, “When [card name] enters the battlefield, you gain 2 life.”
Important Note: A permanent’s ETB ability only happens once, when it first enters the battlefield. It won’t happen again even if the permanent moves to a different zone and then returns to the battlefield.
Understanding when a permanent “enters the battlefield” is key to playing Magic effectively. So, next time you’re playing, keep an eye out for those ETB effects and see how they can help you win the game!
Does casting count as entering the battlefield?
Putting a card onto the battlefield is a broader term that encompasses various ways to bring a permanent into play. While casting is one method, other ways include:
Abilities: Some cards or permanents have abilities that put cards directly onto the battlefield. For example, the card “Elvish Visionary” has an ability that lets you put a creature card from your library onto the battlefield.
Spells: Certain spells are designed to put cards onto the battlefield. These spells might target a card in your hand, your graveyard, or even a card on the battlefield. For instance, “Reanimate” is a spell that allows you to put a creature card from your graveyard onto the battlefield.
Other Effects: Some effects in the game can put cards onto the battlefield without casting them. For example, the enchantment “Parallel Lives” doubles the number of tokens you create.
In short, casting is a specific action that involves playing a card from your hand, while putting a card onto the battlefield is a broader concept that includes various methods of bringing permanents into play. Understanding the distinction between these two actions is crucial for comprehending the rules of Magic: The Gathering and making strategic decisions during gameplay.
Does a creature enter the battlefield tapped?
Creatures and nonbasic lands your opponents control enter the battlefield tapped. This means they start their life on the battlefield unable to attack or activate abilities that require tapping. It’s like they’re starting their adventure with a little less energy!
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Now, let’s dive deeper into why this happens.
You see, in the game of Magic: The Gathering, creatures have a specific way they come onto the battlefield. In general, they enter tapped, which means they can’t do anything immediately. Imagine them as sprinters at the starting line, waiting for the signal to go! This is a strategic move to help make the game more balanced, so everyone has a chance to adjust their plans.
Why would a card like Thalia and The Gitrog Monster make creatures and nonbasic lands enter tapped? Well, it’s a power move. By forcing your opponent to start their creatures off with a setback, you gain a strategic advantage. This can give you time to build up your board presence, or even attack first before your opponent can react.
So, if you’re playing Thalia and The Gitrog Monster, remember to keep your opponent’s creatures grounded at the start. This will help you stay ahead of the curve and control the pace of the game!
Does copying a card count as entering the battlefield?
Think of it this way: Imagine you’re playing with a Clone and you target a Grizzly Bear. The Clone doesn’t first enter the battlefield as a Clone and then become a Grizzly Bear. Instead, the Clone enters the battlefield directly as a Grizzly Bear, inheriting all of its characteristics.
The same principle applies to cards like Mirror Entity or Stolen Identity. When these cards copy a creature, they immediately become copies of those creatures, inheriting their abilities and characteristics as they come into existence.
This is an important distinction because certain abilities trigger when a creature enters the battlefield. If a creature enters the battlefield as a copy, these abilities will trigger as the copy enters the battlefield, not before.
For example, if you cast Mirror Entity and target a Grizzly Bear, the Grizzly Bear’s abilities that trigger when it enters the battlefield won’t trigger. This is because the Mirror Entity enters the battlefield as a copy of the Grizzly Bear, bypassing the normal entry process.
So, while it might seem like a creature is entering the battlefield and then changing into a copy, remember that when a card enters the battlefield as a copy, it’s already a copy the moment it hits the battlefield.
Does flipping count as entering the battlefield?
Think of it this way: Transforming is like changing clothes. You’re still the same person, just with a different outfit. Entering the battlefield, on the other hand, is like walking into a room. You’re entering a new space. When a card transforms, it’s just changing its appearance, but it doesn’t actually enter the battlefield again. It’s still in the same place, just with a different face.
However, when a card is exiled and then returned to the battlefield transformed, it’s like leaving the room and then coming back in. It’s entering the battlefield anew. This means that any abilities that trigger when a creature enters the battlefield will trigger when a transformed creature comes back. For example, if you have a creature with an ability that says “Whenever this creature enters the battlefield, destroy target artifact,” and you exile it and then return it to the battlefield transformed, you can use that ability again.
Essentially, the key to determining if a transformed card enters the battlefield is to look at the card’s text. If the card’s text states that it is exiled and then returned to the battlefield transformed, then it does enter the battlefield again. If not, it does not.
Does creating a token count as entering the battlefield?
Let’s look at why this is important in terms of how tokens interact with the game. Tokens entering the battlefield is a very specific event that triggers abilities that care about permanents entering the battlefield. If a card’s ability says, “Whenever a creature enters the battlefield under your control,” and you create a token creature, the ability will trigger.
Tokens are a valuable resource in many decks and strategies. They can be used to create a board presence quickly, to generate value, or to help you win the game. If you understand how tokens work, you can use them to your advantage and play the game more effectively.
For example, let’s say you play a card that says, “Create a 1/1 white Soldier creature token for each land you control.” If you control four lands, you will create four 1/1 white Soldier creature tokens. These tokens will enter the battlefield under your control, and you can then use them to attack or block.
Remember, even though tokens aren’t actual cards, they still have all the properties of permanents, like the ability to attack, block, and have abilities that affect them. They can be targeted by spells and abilities, and they can be destroyed just like any other permanent.
Does putting a land onto the battlefield count as playing it?
Putting a land onto the battlefield happens when a card’s effect tells you to do so. It could be an ability on a creature, an enchantment, or even another land itself. This isn’t the same as playing a land, which is something you do during your main phase.
So, when an effect tells you to put a land onto the battlefield, you’re essentially bypassing the normal way to play a land. This means you don’t have to follow the usual rules for playing lands, like only playing one during your main phase.
For example, imagine a card that says “Put a Forest onto the battlefield.” You could play this card during any part of your turn, even during your opponent’s turn! You’re not playing a land in the traditional sense, so the usual restrictions don’t apply.
Here’s the key takeaway: Putting a land onto the battlefield from a card’s effect is different from playing a land. It’s like a shortcut that lets you get a land into play without going through the standard process.
Does return to the battlefield count as enter the battlefield?
Let’s break down why this is the case. When a card enters the battlefield, it’s essentially coming into existence on the battlefield. It’s like a new player joining the game, and they have to follow the rules of the game as they enter. In the world of Magic, those rules include triggering enter the battlefield abilities.
Now, when a card is returned to the battlefield, it’s not just coming back to its previous state. It’s essentially being created anew. The card is removed from the game, and then a new copy of it enters the battlefield. Think of it like a player leaving the game and then rejoining. They are still the same player, but they are entering the game again under new circumstances.
This is why cards like Reanimate, Animate Dead, and Survival of the Fittest all trigger enter the battlefield abilities when they bring a creature back from the graveyard. The creature is not just coming back to life, it’s being brought back as a brand new creature with its own unique identity.
The same principle applies to cards like Blinking or Flicker that return a permanent to the hand and then back to the battlefield. Even though it seems like the permanent is just temporarily removed from the battlefield, the act of returning to the battlefield triggers its enter the battlefield ability again.
It’s important to note that this doesn’t apply to all cards that “return” to the battlefield. For example, a card like Bountiful Promenade might move a creature from the battlefield to the top of your library, and then later you might draw that creature. In this case, the creature is not “returning to the battlefield” in the same way as a card that is reanimated or blinked. It’s simply being brought into the game from a different zone.
See more here: What Counts As Entering The Battlefield? | Enters The Battlefield With Counters
How do you counter artifacts?
Whenever another artifact enters the battlefield, Arcbound Crusher gets a +1/+1 counter. That means it gets stronger and tougher. And that’s not all! It also has the Modular ability, which means it starts off with a +1/+1 counter and when it dies, you can put its counters on another artifact creature.
Think of it as passing on the power! You might be losing Arcbound Crusher, but you can still give another creature a boost.
Artifact creatures can be a real pain in the neck, especially if your opponent keeps making them stronger. But cards like Arcbound Crusher are your allies in the fight. Here are some other ways to counter artifacts:
Destroy them: Many cards can target and destroy artifacts, like Shatter, Disenchant, or Naturalize. These are great for taking out a powerful artifact before it gets too out of hand.
Remove their abilities: Some cards, like Humility, can make artifacts lose their abilities. This can really turn the tide of the game, as many powerful artifacts rely on their abilities.
Control their mana: If your opponent can’t make enough mana to cast their artifact spells, they won’t be able to use them at all. Cards like Mana Leak or Counterspell can help you control the mana flow and keep your opponent from casting their artifacts.
Remember, countering artifacts is all about keeping your opponent from getting ahead. So be prepared, be strategic, and use the right cards to keep those artifacts under control. You got this!
How do you counter a sigiled Sentinel creature?
To counter a Sigiled Sentinel, you need to be able to deal with its Backup ability and its relatively high power and toughness. Here are some strategies:
Destroy it before it can use its Backup ability: This can be done with removal spells like Doom Blade, Lightning Bolt, or Path to Exile.
Use creatures with power 3 or greater: These creatures won’t be affected by Sigiled Sentinel’s ability, and can be used to attack and kill it.
Use enchantments or artifacts that can reduce its power: Enchantments like Pacifism or Swords to Plowshares can prevent it from attacking. Artifacts like Swords to Plowshares can destroy it completely.
Use board wipes: Cards like Wrath of God or Damnation can wipe out all creatures on the battlefield, including Sigiled Sentinel, giving you a chance to rebuild your board.
It’s important to note that Sigiled Sentinel isn’t invincible. With some strategic planning and the right cards, you can overcome this powerful creature and win the game.
How do you get a +1 +1 counter on omarthis?
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. This means you get to choose how many counters it starts with, and that number will determine how strong it is right from the start. X is a variable that you decide when you cast the creature.
The real fun begins with Omarthis’s second ability: “Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.” This is where Omarthis shines. Every time you give a colorless creature a boost, you can also give Omarthis a boost.
But what does it mean to be a “colorless creature”? In Magic: The Gathering, colorless refers to creatures that don’t have a color. Think of them as neutral, not belonging to any of the five main colors (white, blue, black, red, or green). You can find colorless creatures in sets like Modern Horizons 2, Phyrexia: All Will Be One, and New Capenna, and they often have unique abilities and mechanics.
Here are a few tips for getting those +1/+1 counters flowing:
Focus on colorless creatures: Look for cards that have the word “colorless” in their mana cost or text box. This will make it easy to identify which creatures you can use to fuel Omarthis.
Enchantments and Artifacts: Keep an eye out for enchantments and artifacts that can give your creatures +1/+1 counters. Some good examples include Counterspell, Ajani’s Pridemate, and Corpse Knight.
Think ahead: Don’t just randomly put counters on creatures. Try to plan ahead and choose creatures that will help you achieve your goals. This could involve picking a creature that is specifically strong when it has counters, or choosing one that helps you reach a critical mass for a powerful effect.
Now, let’s talk about Omarthis’s final ability: “When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.” This ability is quite powerful, as it allows you to bring more creatures and spells onto the battlefield after Omarthis has done its work. You’ll have to be a bit strategic with this ability though, because the manifested cards will remain face-down until they are revealed, either by paying the mana cost or by using a specific card that lets you flip them face-up.
Remember, Omarthis is a powerful card that can be a real asset in the right deck. Don’t be afraid to experiment with different strategies and find the best way to use it to your advantage!
How do you get a +1/+1 counter in Bloodline pretender?
Bloodline Pretender is a creature card that triggers whenever another creature of the same type enters the battlefield under your control. To get those counters rolling, you’ll need to choose a creature type when Bloodline Pretender enters the battlefield. This means you pick a type like Human, Elf, Knight, Wizard, or whatever your heart desires!
The key here is that the creature entering the battlefield needs to be the same type that you chose for Bloodline Pretender. So if you chose Human, every time a Human enters the battlefield under your control, you’ll get a +1/+1 counter on Bloodline Pretender.
Think of it like building a team of creatures of the same type. Every time a new member of your team joins the battle, your Bloodline Pretender gets a boost! This makes Bloodline Pretender an excellent card for building a creature deck with a focus on a specific type.
Here’s how to make the most of Bloodline Pretender:
Early Game: Start by choosing a type that you have lots of in your deck. This way, you’ll have a good chance of getting a few counters early on in the game.
Late Game: If you’re playing a deck with a strong late game, you can choose a type that’s more powerful later on. This way, your Bloodline Pretender will get a lot of counters as you start to unleash your powerful creatures.
Remember, the more creatures of the same type you play, the more powerful Bloodline Pretender becomes!
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Enters The Battlefield With Counters | Does Entering The Battlefield With Counters Count As Putting Counters On?
Countering Strategies: From Beginner to Boss
Counters are a fundamental part of any competitive game, and League of Legends is no exception. They’re like kryptonite to your opponent’s Superman, and knowing how to use them can completely turn the tide of a game.
Identifying Your Enemy’s Strengths and Weaknesses
Before you can counter your opponent, you need to know their strengths and weaknesses. Think of it like this: you’re a detective trying to solve a case. You have to examine every clue, every detail to understand the motives and capabilities of the suspect.
* What are their champion’sstrengths? Do they have burst damage, sustain, mobility, or crowd control?
* What are their champion’sweaknesses? Are they squishy, slow, lacking mobility, or easily out-traded?
Think about what your opponent picks. Let’s say they choose a tankychampion like Malphite. Malphite is known for his strongengage, durablehealth pool, and crowd control. But, he’s also slow and can be easily kited if you’re mobile.
Counter-Picking Strategies: Your Arsenal of Options
Now that you’ve identified your opponent’s strengths and weaknesses, you can start looking for counters. Here are a few general strategies to counter common champion types:
* Against tanky champions: Pick a mobile assassin or mage with burst damage, like Akali, Zed, or Syndra. They can outmaneuver the tank and take them down quickly.
* Against burst damage champions: Pick a tank or a champion with strong shielding, like Maokai, Galio, or Sona. These champions can absorb the damage and protect your team.
* Against mobility champions: Pick a champion with strong crowd control, like Morgana, Blitzcrank, or Nautilus. These champions can lock down the mobile champion and prevent them from escaping.
* Against sustained damage champions: Pick a champion with burst damage or strong poke, like Vayne, Lucian, or Ashe. These champions can take out the sustained damage champion quickly before they can heal up.
The Art of the Counter-Pick: The Subtlety of Selection
Counter-picking isn’t just about choosing the perfect counter; it’s also about understanding the bigger picture.
* Consider your team’s composition: Do you need more damage, tankiness, utility, or crowd control?
* Consider your opponent’s team composition: Are they heavy on damage or tanky?
* Consider your lane: Are you top lane, mid lane, bottom lane, or jungle?
For example, if your team is lacking damage, you might consider picking a damage-heavy champion even if it’s not a direct counter to your opponent’s champion.
The Psychology of Counter-Picking: The Mind Game
Counter-picking isn’t just about the game itself, it’s also about playing mind games with your opponent. When you pick a counter to their champion, you’re sending a message: “I know what you’re going to do, and I’m prepared for it.” This can give you a psychological edge and impact their decision-making.
The Evolution of Counter-Picking: Staying Ahead of the Curve
The meta of League of Legends is constantly changing, and so are the counters. What was a strong counter yesterday might not be so effective today. It’s important to stay up-to-date with the latest patches and meta changes.
* Check the patch notes: This is where you’ll find the latest changes to champions, items, and the game itself.
* Watch streams and videos: See how professional players are counter-picking and adapting to the meta.
* Read articles and guides: Many websites and forums offer insights into the latest counters and strategies.
Beyond Counters: Understanding Synergies
While counters are important, they’re not the only thing to consider. You also need to think about synergies.
* What champions synergize well with each other? For example, a support like Sona synergizes well with an ADC like Ashe, as they both offer healing and sustain.
* What champions synergize well with your team’s composition? If your team is heavy on damage, you might consider picking a support with strong crowd control to help secure kills.
* What champions synergize well with your playstyle? If you’re a aggressive player, you might consider picking a champion with high mobility and burst damage.
The Counter-Pick Toolbox: Essential Skills and Techniques
Counter-picking isn’t just about picking the right champion, it’s also about knowing how to play them effectively. Here are some essential skills and techniques:
* Master your champion’s abilities: Understand their range, cooldown, and impact.
* Know your champion’s weaknesses: Understand what you’re vulnerable to and how to avoid getting countered.
* Learn the match-ups: Practice against common counters and develop strategies for dealing with them.
* Adapt to your opponent’s playstyle: Don’t be afraid to adjust your strategy if your opponent is playing differently than expected.
The Counter-Pick Mind: Embrace the Challenge
Counter-picking is a skill that takes time and practice to master. But, it’s a rewarding skill that can give you a significant edge in League of Legends. So, embrace the challenge, study your opponents, and become a master of the counter-pick.
FAQs: Your Counter-Pick Questions Answered
Q: What if I don’t know any counters?
A: Don’t worry, it’s a learning process. Start by researching a few champions that you enjoy playing. Look up their counterpicks on websites, watch videos, and practice against them in custom games.
Q: What if I’m in a lower elo? Does counter-picking matter?
A: It absolutely matters! Even in lower elos, understanding counters can help you improve your gameplay and make better decisions. Plus, it’s a great way to learn the game more deeply.
Q: What if the opponent already picks a counter to my champion?
A: This happens! Sometimes, you have to adapt and adjust your playstyle to deal with the counterpick. Focus on your strengths, play defensively, and look for opportunities to outplay your opponent.
Q: Is it always necessary to counter-pick?
A: Not always. Sometimes, it’s more important to pick a champion that synergizes well with your team or fits your playstyle. Ultimately, it depends on the situation and your strategic goals.
Q: What are some good websites to find counterpicks?
A: There are plenty! Some popular options include League of Legends Wiki, Champion.gg, Probuilds, and Mobalytics.
Q: Is there a specific counterpick for every champion?
A: It depends on the champion and the meta. However, there are usually several good counterpicks for every champion. Keep in mind that the most effective counterpick will depend on the specific situation and the other champions picked.
Now go out there and start counter-picking like a pro! It’s time to level up your game. Remember, the battlefield is yours to command. Let’s go!
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Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, Gatherer
Enters with counters : r/mtgrules – Reddit
If the permanent enters the battlefield with counters, the event of “entering the battlefield” is replaced by the event of “entering the battlefield with counters”; in other Reddit
o:”enters the battlefield” o:”counters” o:”x” – Scryfall
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it’s a Unicorn, put two +1/+1 counters on it instead. ( Scryfall
+wizard, +enters, +the, +battlefield (307) – Magic: The Gathering
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In this recent installment of “too specific” on EDHREC.com the author argues that Metallic Mimic wouldn’t be that good with Danny Pink since creatures of the chosen Board & Card Games Stack Exchange
Is “Enters the battlefield WITH” and ETB ability? : r/magicTCG
“Graft N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter Reddit
Card Search – Search: +lands, +enter, +the, +battlefield
Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal Gatherer
How does copying a creature with +1/+1 counters on it work?
answered Jan 22, 2019 at 8:46. ikegami. 47.8k 3 84 167. Add a comment. 3. It depends on both what is doing the copying and what exactly is the copied creature. I’m going to Board & Card Games Stack Exchange
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When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. Illustrated by Scryfall
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