Home » How To Get Missionaries In Civ 6: A Guide

How To Get Missionaries In Civ 6: A Guide

Civilization Vi | Missionary Guide - Keengamer

How do you get missionaries in Civ V?

In Civilization V, missionaries are a key part of spreading your religion across the map. There are two main ways to get them:

1. Founding a Religion: You can get missionaries by accumulating faith points and using a Great Prophet to found a religion. Once you have founded a religion, you’ll automatically gain missionaries to spread your faith.
2. Purchasing Missionaries: If you don’t have enough faith or miss out on a Great Prophet, you can still get a religion by accumulating faith and then using it to purchase missionaries or inquisitors.

Founding a Religion

Getting missionaries through founding a religion involves a few key steps:

Accumulate Faith: Faith is generated from various sources, including religious buildings, religious wonders, and faith-based city-states.
Produce a Great Prophet: Great Prophets are produced through faith points. Once you have enough faith, a Great Prophet will be available in your empire.
Found a Religion: When you have a Great Prophet, you can use them to found a religion. You can choose from a list of existing religions or create a new one.

Purchasing Missionaries

If you haven’t founded a religion, you can still purchase missionaries using your faith. This is a great option if:

You don’t have enough faith to produce a Great Prophet
You missed out on a Great Prophet
You want to start spreading your religion quickly

Missionaries and Inquisitors are both powerful units for spreading religion. Missionaries can convert other cities to your faith, while Inquisitors can fight against other religions and defend your faith.

How do you fight missionaries in Civ 6?

Okay, let’s talk about how to deal with those pesky missionaries in *Civilization VI*.

You can attack a missionary just like any other unit, by right-clicking on them. However, only Apostles and Inquisitors can actually initiate a theological attack against religious units. This means that missionaries and gurus can be targeted, but they can’t start a religious fight themselves.

Think of it like this: Apostles and Inquisitors are the religious heavy hitters – they’re the ones leading the charge. Missionaries and Gurus are more like support troops, spreading the faith and building up your religious presence. They’re not built for combat, so they’re vulnerable to attack.

Now, let’s get into the details of theological combat:

Theological combat is a special type of combat that happens between religious units. It’s not just about raw strength – it also depends on the strength of your religion and your units’ faith level.
Apostles are the basic religious combat unit. They’re strong against other missionaries and gurus, but they’re not very good at fighting other units.
Inquisitors are the more powerful religious unit. They can take on missionaries, gurus, and even other Apostles. They’re also very good at converting cities to your religion.
If you’re trying to defend against a missionary invasion, the best approach is to use a combination of military units and religious units. Military units can provide protection for your cities and religious units can fight back against the missionaries.
One thing to keep in mind is that theological combat can actually be quite risky. If you’re not careful, you can lose valuable religious units – and potentially even your cities! So, make sure to think carefully before engaging in theological combat, and only do so when you’re confident in your chances of success.

What does a missionary do in civ 6?

What Does a Missionary Do in Civ 6?

Missionaries are a key unit in Civilization 6 that helps you spread your religion across the map. They convert non-believers to your faith, which can bring many benefits, such as:

Increased faith: Every converted city adds to your faith, which you can then use to build holy sites, buy religious units, or purchase great prophets.
Religious pressure: Converted cities spread your religious influence to nearby cities, increasing the chance that they’ll convert too.
Religious bonuses: Some religions have unique bonuses that unlock after reaching a certain number of followers.

But how do missionaries do all this?

Missionaries spread their faith by converting cities and barbarians. The process of converting a city is called proselytism. It involves a friendly interaction that encourages the city to consider your religion. The more influence your religion has in a city, the more likely it is to convert.

However, missionaries can also convert barbarians. This is a great way to increase your faith and spread your religious influence. Barbarians often have unique religions that are different from yours. Converting them will bring them under your religious banner and even spread your religion to nearby cities.

There’s a lot more to learn about missionaries in Civilization 6. But now you have a better understanding of how they work and what you can use them for. Remember, they are a powerful tool to spread your religious influence and reap the benefits of faith!

Why can’t I make religious units?

You can’t make religious units if another civilization’s religion is the majority in one of your cities. This means if you have a city where another civilization’s religion has the most followers, you won’t be able to purchase religious units for your own faith in that city. If none of your cities have a majority of your own religion, you won’t be able to purchase religious units at all.

Think of it this way: Imagine you’re trying to build a church in a town where everyone already follows a different religion. It’s going to be very hard to get people to join your church and support its activities, right? The same applies to the game. If your faith is a minority in a city, it’s going to be difficult to recruit enough followers to support the creation of religious units.

Here’s why this rule is in place:

Balance: The game wants to prevent players from dominating the map with religious units by making it challenging to spread your faith. It encourages players to strategically expand their religion and create a strong base in their cities before focusing on producing religious units.
Realism: In real history, religions often spread slowly and organically, taking root in areas where they find fertile ground. The game attempts to simulate this by making it harder to establish a religion in areas where it’s not already popular.
Gameplay: This rule adds an element of strategy and challenge to the game. It encourages players to think about the religious makeup of their cities and plan their expansion accordingly.

Ultimately, it boils down to your ability to spread your faith and grow your influence in each of your cities. By working to increase your faith’s following, you can eventually unlock the ability to purchase religious units and further expand your faith’s power.

How do you get prophets in Civ 6?

Getting Great Prophets in Civilization 6 is a crucial step in expanding your religious influence and establishing your faith as the dominant one in the world.

You’ll need to found a pantheon first, and this happens automatically when you reach 25 Faith. You can have as many pantheons as you want in a game, so don’t worry about limitations there. Once you have your pantheon, there are two ways to get Great Prophets:

Build Holy Sites: These districts generate Great Prophet Points, which slowly accumulate towards getting your first Great Prophet. The more Holy Sites you build, the faster you’ll get them.
Build Stonehenge: This wonder is an excellent way to jumpstart your Great Prophet production. It grants you a significant boost in Great Prophet Points, helping you obtain your first Great Prophet quickly.

Let’s dive a bit deeper into how Great Prophets work and their impact on your civilization:

Founding Religions: Once you get your first Great Prophet, you can use them to found a religion. This gives you a chance to spread your beliefs throughout the world and gain powerful bonuses.
Spreading Your Religion: With your religion founded, your Great Prophets can now spread it to other civilizations. They can convert cities to your faith, and even influence the religious beliefs of your neighbors.
Unlocking Unique Beliefs: As you gain more Great Prophets, you can use them to unlock unique beliefs for your religion. These beliefs offer a variety of benefits, from increased production and happiness to unique combat bonuses.
Building Religious Buildings:Great Prophets can also be used to build specific religious buildings, like temples and cathedrals. These buildings provide your cities with powerful bonuses, further strengthening your religious dominance.

Remember, Great Prophets are incredibly valuable in Civilization 6. They not only allow you to spread your faith across the map, but they also give you a powerful way to influence the world around you. So, make sure to build Holy Sites, construct Stonehenge, and use your Great Prophets wisely to establish your religion as the dominant force in the world!

How do I start my own religion in Civ 6?

You can start your own religion in *Civilization VI* by recruiting a Great Prophet. A Great Prophet is a powerful leader who can found a new religion. You can recruit a Great Prophet by establishing a Holy Site and building some structures there, like a Temple or a Shrine, by making it a government policy to acquire one, or ideally, by doing both. You’ll want to get started early, since it can take a while to recruit a Great Prophet, especially if you’re playing with a lot of other civilizations. If you have multiple civilizations in your game, you’ll need to act fast to get your own religion up and running.

Let’s break down the steps:

Build a Holy Site: The first step is to build a Holy Site in your city. Holy Sites are special districts that are dedicated to religion. You can build them in any city, but it’s best to place them in a location that has a lot of open space, so you can build more religious buildings in the future.
Build Religious Buildings: Once you’ve built a Holy Site, you can start building religious buildings, such as Temples and Shrines. These buildings will give you bonuses to Faith, which is the resource you need to recruit Great Prophets.
Government Policy: You can also use a government policy to help you recruit Great Prophets. The Divine Right policy, for example, gives you a bonus to Faith production and makes it easier to recruit Great Prophets.
Religious Units: Finally, you can recruit religious units, like Apostles and Missionaries, to spread your religion to other civilizations. Apostles can convert cities to your religion, while Missionaries can spread your faith to other cities.

By following these steps, you can build a powerful religion in *Civilization VI*. Don’t forget to use your religion’s unique beliefs to your advantage! For example, you could choose to focus on Pantheon beliefs, which give you bonuses based on the terrain in your cities, or you could focus on Founder Beliefs, which give you bonuses to your religion’s spread. You’ll need to think strategically about how you want to build your religion and how it will impact your civilization’s success!

How to remove missionary in civ 6?

You can get rid of missionaries by using apostles! Apostles are the combat units for religion in *Civilization VI*, and they can take out enemy missionaries. They are also great for spreading your own religion.

If you want to avoid direct conflict, you can build up your own missionaries to defend your holy sites. Since missionaries can’t attack, they need your own religious units to protect them. You can also try to build up the power of your own religion. If your religion has a large following, it can be harder for enemy missionaries to convert your cities.

Missionaries are important for spreading your religion, but they are vulnerable to attack. If you are playing a religious victory, you will need to protect your missionaries in order to spread your faith.

Here are some strategies for protecting your missionaries:

Build up your faith. A strong religion will make your cities more resistant to conversion. You can increase your faith by building holy sites, wonders, and religious buildings. You can also increase your faith by completing religious beliefs.
Build up your military. A strong military can deter enemy attacks on your missionaries. You can build up your military by building units, researching technologies, and creating alliances with other civilizations.
Use apostles. Apostles are the only religious units that can attack, so they can be used to defend your missionaries from enemy attacks.
Use great prophets. Great Prophets can convert enemy cities to your religion, making it harder for enemy missionaries to gain a foothold.
Use diplomacy. You can use diplomacy to convince other civilizations to not attack your missionaries. You can also use diplomacy to form alliances with other civilizations that share your religion.

The best strategy for protecting your missionaries will depend on your game situation. But if you follow these tips, you will be well on your way to spreading your faith and achieving a religious victory in *Civilization VI*.

See more here: How Do You Get Missionaries In Civ V? | How To Get Missionaries In Civ 6

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How To Get Missionaries In Civ 6: A Guide

Alright, let’s talk about missionaries in Civilization 6. You know how important religion is in this game, and missionaries are key to spreading your faith. But getting them can be a bit tricky, so let’s dive in.

How to Get Missionaries in Civ 6

The main way to get missionaries is by building Holy Sites. Holy Sites are your religious hubs, and they’re the only buildings that can produce missionaries.

Here’s the breakdown:

1. Build Holy Sites: You’ll need to find a good spot in your city for a Holy Site. Ideally, it should have a mountain or rainforest tile nearby, as these provide extra faith production. You’ll want to build this early in your game, preferably before you even found your religion.

2. Choose a Pantheon: Once you get to a certain level in your religion, you can choose a Pantheon, which is a special religious building that gives you a unique bonus. Some Pantheon bonuses can be really useful for getting more missionaries, such as “Religious Settlements” which gives you a missionary every time you found a new religion, or “Divine Spark”, which gives you extra faith per turn.

3. Build the Temple: After your Holy Site is built, it’s time to upgrade it to a Temple. The Temple is the building that actually produces missionaries.

4. Production: Once your Temple is built, you can click on it and choose “Produce a Missionary.” It will take some turns, and you’ll need to use faith to finish it off.

Tips for Using Missionaries Effectively

Here are a few things to keep in mind when using missionaries:

* Timing is Everything: You’ll want to get your missionaries out there as soon as possible, so don’t wait too long. If you’re playing against other civs who are also building up their religions, you’ll need to move fast.
* Focus on Strategic Cities: Don’t just send your missionaries randomly. Focus on cities that are close to other civs, or that are strategically important. You want to get your religion out there and spread it as far as possible.
* Don’t Be Afraid to Fight: You can actually use your missionaries to “fight” for religious control. If a city has a different religion, your missionary can convert it. But beware, other civs might have their own missionaries out there, so you might end up in a religious war.
* Use the Holy Site: Remember that your Holy Sites aren’t just for producing missionaries. They can also be used to produce Inquisitors, which are like missionaries on steroids. They can even convert other civs’ religious buildings to your faith!

How to Spread Your Religion Faster

Here are a few things you can do to make your religion grow even faster:

* Get the Right Beliefs: Some of the beliefs you choose in your religion can be really helpful for spreading your faith. For example, “Religious Settlements” gives you extra missionaries when you found a new city.
* Go for the Great Prophets: Great Prophets are powerful units that can really help you with your religious game. They can found new religions, spread your faith, and even create holy sites.
* Consider Religious Victory: If you want to go for a religious victory, you’re going to need to spread your faith far and wide. You’ll need to conquer cities, build temples, and get your missionaries out there.

What if I Don’t Want to Spread My Religion?

Let’s be honest, sometimes you might not want to be the “religious” civ. Maybe you’re more focused on building up your empire and conquering your neighbors. If you don’t want to spread your religion, here’s what you can do:

* Don’t Build Holy Sites: If you don’t build Holy Sites, you won’t get any missionaries.
* Ignore the Pantheon: You don’t need to choose a Pantheon.
* Be Careful About Beliefs: Some beliefs might give you more faith, which might make you want to start spreading your religion. Pick beliefs that don’t encourage your religion’s growth.

FAQs

Q: What happens if my missionary gets converted?

A: If your missionary gets converted to another religion, they’ll become a follower of that religion. You can try to get it back by sending another missionary to the same city and converting it back to your religion.

Q: Can I get more missionaries than one at a time?

A: You can only build one missionary at a time in each city. But you can build more missionaries in different cities, as long as you have enough faith.

Q: What happens if my missionary gets killed?

A: If your missionary dies, it’s gone for good. But you can build another one to replace it.

Q: How do I get a Great Prophet?

A: Great Prophets are a bit like Great People. You can get them by earning faith. The more faith you have, the more likely you are to get a Great Prophet. They can also be recruited by using faith on a Holy Site.

Q: Is it worth building a Temple?

A: Yes, the Temple is definitely worth building. It’s not just for producing missionaries; it also gives you additional faith production. Plus, it upgrades to even more powerful buildings later in the game.

Q: What are some good beliefs for spreading my religion?

A: Some good beliefs for spreading your religion include “Religious Settlements,” “Divine Spark,” “Shrine of the Sun God,” and “Heretical.” “Religious Settlements” gives you extra missionaries when you found a new religion. “Divine Spark” gives you extra faith per turn. “Shrine of the Sun God” gives you bonus faith if you have a lot of gold. “Heretical” allows you to convert other religions to your own.

Q: Can I convert a city if it already has a religion?

A: Yes, you can. But it might be difficult. You’ll need to send a missionary to the city and convert it to your religion. The city’s current religion will resist, and it might even send its own missionaries to try to convert your missionary. You’ll need to use faith to help your missionary convert the city.

How do I make missionaries? :: Sid Meier’s Civilization VI General …

When you select a city there are a few buttons along the top of the city nametag: production, manage citizens, etc. One of them is buy with faith or some such. As long as you have a Steam Community

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Link to this article: how to get missionaries in civ 6.

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